Gallery
Productions
 
 
 
 
  FILMS   COMMERCIALS   MISC   PERSONNAL

 

- AO

- Underworld 3

- Narnia : Prince Caspian

- Asterix 3

- His Majesty Minor

- The Stone Council

- Renaissance

- Immortal (Ad Vitam)

- Société Générale

- Buick

- La Poste

- Areva

- Toyota Yarris

 

- Peril sur Akryls

- Le Chat Botté

- E=M6

- Cogema

- Old Works

 
 
 
 
 

AO

Dec 2008 to Sept 2009 Top^

Director : Jacques Malaterre

Postproduction Studio : DUBOI

My job: CG Supervisor

== IN PRODUCTION ==

Softwares :
Maya, Renderman, in-house tools and compositing software.
 
 
 
 
 
 

UNDERWORLD 3: The Rise of the Lycans

May to Nov. 2008 Top^

Director : Patrick Tatopoulos

Postproduction Studio : DUBOI

My job: Head of Lighting, Lookdev, TD

== Not Yet Available ==

Softwares :
Maya, Renderman, in-house tools and compositing software.
 
 
 
 
 
 

NARNIA : Prince Caspian

Jan. to Ap. 2008 Top^

Director : Andrew Adamson

Postproduction Studio : MPC (Moving Picture Company)

My job: Senior Lighting TD

 

Softwares :
Maya, Renderman, in-house tools / pipeline, Shake.
 
       
 
           
 
 
 
 
 

ASTERIX 3 , aux Jeux Olympiques

Sept. to Oct. 2007 Top^

Director : Thomas Langmann, Frederic Forestier

Postproduction Studio : DUBOI

My job: Lead Artist

Coming to help a friend to finalize a very big 3D shot (900 frames for several tens of millions of polygons), I spent 2 months to mainly lead a part of the modeling, textures, shading and rendering works. Working closer with the R&D, I set up all the 'in house' mentalRay shaders with customs frameBuffers. Starting, with the great help of Baptiste Sansiera, to match all the shading models and nomenclature to our Renderman pipeline. Then I have written several Mel, Python and Bash scripts to treat the data with the more procedurally way.

Softwares :
Maya, MentalRay, Renderman, in-house tools and compositing software.
 
       
 
 
 
 
 

HIS MAJESTY MINOR

Oct. 2006 to Aug. 2007 Top^

Director : Jean-Jacques Annaud

Postproduction Studio : DUBOI

Post-production Director: Frederic Moreau

Supervisor: Thierry Delobel

My job: CG supervisor / Lookdev / TD

This production was very pleasant and instructive. I have supervised the 3D part of the shooting in Spain and all the 3D artists, from modeling to precompositing and R&D. As you can see below on pictures, even there were severals other shots, our main work was to do legs replacement for the "fawn" and the "centaur" characters. The 3d rotoscopy was a very long process of the work, and that's why I have written some scripts wich convert 2D trackers from Shake in 3d space within maya. It was a kind of "Movimento" (from Realviz) but very simplified of course.
Then we have improved our fur and rendering tools used to do "The stone council". The "Centaur" movie show a part of the possibilities. The fur Rib exporter supports animated displacement, fur instance 'on the fly'...
Very great 2D and 3D teams !


Softwares :
Maya, Renderman, Shake and in-house compositing software
 
       

 

         

 

 

 
 
 
 

THE STONE COUNCIL

Apr. to Sept. 2006 Top^

Director : Guillaume NICLOUX

Postproduction Studio : DUBOI

VFX Supervisor : Thomas Duval

My Job : CG supervisor, Lookdev, Rendering / Fur TD

At the begining I was in charge of all the research and setup of the rendering and fur pipeline. Starting from scratch and working closer with a young and very talented programer, we have done in few monthes all the shaders , rib exporter, snow generator on fur, dynamic's computation on distant machines etc.... As you can see it in the 'Centaur' video above, shaders support lights grouping passes and customs Arbitrary Output Variable in order to finalize the lighting process easily at the compositing stage.
In the same time, I have supervised the team who works on lighting, mapping, fur and dynamics.

Softwares :
Maya, Renderman, Shake and in-house compositing software
 
       
 
           
 
           
 
 
 
 
 

RENAISSANCE

April to September 2005 Top^

Director : Christian VOLCKMAN

Production : ONYX Films

Animation Studio : ATTITUDE STUDIO

My Job : Senior Lighting and Shading artist

In the rendering team I have made the Lighting and Shading on 60 shots, then worked on a black & white metal shading model.

Software :
Maya, Air (renderman compliant), Shake
 
       
 
               
 
 
 
 
 
 

PERYL SUR AKRYLS

May to August 2004 Top^

Directors : Yann COUDERC & Xavier HENRY

Production : CUBE Creative / FUTUROSCOPE

Animation Studio : CUBE Creative

My Job : Full Sequences CG artist
I have made two sequences for this full 3d dynamic movie. The first one is the 'canyon and crateres' that you can see below, and the other one is the 'under water'. Working alone, from modeling to final compositing. Then I have helped my friends to do rendering and pipeline stuff on a very big city part.

Software :
Lightwave, Fprime, Shake
 
       
 
       
 
 
 
 
 

IMMORTEL (Ad Vitam)

Nov. 2002 to Nov. 2003 Top^

Director : Enki BILAL

Animation-VFX Studio : DURAN

My Job : SFX / Lighting artist

in the SFX team I have mainly done rendering works, but often UV & mapping, particles and some modeling works. In fact, everything necessary to finalize these shots that could not be done in the classic pipeline to work to deadline.


Softwares :
Maya / Lightwave , in-house 'scenes conversion' and compositing softwares
 
       
 
       
 
             
 
 
 
 

LE CHAT BOTTE

Animation Studio : DURAN

Top^
September to December2004

My Job : Lookdev / Rendering TD / Lead Lighter
Very pleasant production. I have been called mainly to key-light some shots of this teaser, and to begin improving (with R&D) the rendering process (workflow, pipeline, nomenclature.. ) for the futur production.

Director : Pascal HEYROLD
Softwares :
Maya, Shave&Haircut, in-house compositing software
 
       
 
 
 
 

SOCIETE GENERALE

Postproduction Studio : MIKROS-IMAGE

Top^
February to April 2006

My Job : Lead artist, shading lighting and pre-compositing work
Research, rendering and compositing work on this very strange concept.

Director : Julien TROUSSELIER


Softwares :
Maya, Arnold, Nuke, Flame
 
       
 
             
 
 
 
 

LA POSTE

Postproduction Studio : MIKROS-IMAGE

Top^
October to November 2005

My Job : Rendering & pre-compositing Supervisor
I have worked on the look of the tear and setup some Arnold's customs shaders. Then I led the rendering's team and assist people during the compositing process .

Director : Werner DAMEN


Softwares :
Maya, Arnold, Nuke, Flame
 
       
 
               
 
 
 
 

BUICK

Postproduction Studio : MIKROS-IMAGE

Top^
January to February 2006

My Job : Lead artist
First research, Animation, Rendering , Shading, Final Compositing.

Director : Eric COUANIOUX
Softwares :
Maya, Renderman, Nuke
 
         
 
 
 
 

TOYOTA YARRIS

Postproduction Studio : MIKROS-IMAGE

Top^
January to March 2004

My Job : Lead Rendering artist
I have worked from the look research before the shooting to the final delivered shots. As you can see on some pictures, all the shots were shooted at 2pm with a very bright sun ! About 30 shots to convert with a night look.
UV, Shading, Lighting of the aliens. Modeling UV of the starship & modeling of the Toyota

Director : Paul STREET


Softwares :
Maya,Arnold, Discreet Inferno
 
       
 
               
 
 
 
 

E = M6

Postproduction Studio : VM Group

Top^
November 2003

My Job : 8 days to do a microscopic ride of 2 minutes. I was alone, so.... from modeling to final compositing.

Director : Humm.. me :)
Softwares :
Lightwave, Shake
 
       
 
 
 
 

AREVA

Postproduction Studio : MIKROS-IMAGE

Top^
January to April 2005

My Job : Senior Lead Artist,
Rendering work , pipeline / workflow, pre-compositing etc...
From the look development to the final delivered shots I have worked with the 3 directors and I have written some shake macros and done toons customs shaders setup to simplify the creation process.

Director : H5


Softwares : Maya, MentalRay, Shake
 
       
 
 
               
 
 
 

COGEMA

Postproduction Studio : VM Group

Top^
December 2003

My Job : CG artist.
I have done some full 3d shots and some FX shots for this institutional movie

 
Softwares :
Lightwave, Shake, Combustion
 
         
 
 
 
 
This section presents my personal work done between 2001 & 2002   Top^
 
       
 
       
 
       
 
  Even if I already worked as CG artist, I have made lot of these pictures and movies for my first demoreel.
I wanted to emphasyze my skills in lighting, colors... atmospheres... in order to work in the feature films industry. Here you can see some very shorts movies out of this demoreel.
 
 
    These works were done using Lightwave and Maya for the 3D par.
Shake, Combustion, and Photoshop for the 2D.